Blog

  • Day 13

    Day 13

    It’s not vapourware, Tonalities Deluxe officially exists and is being rebuilt from the ground up in Godot.

    I’m looking forward to untangling the mess that is/was the original Unity project!

  • Day 12

    Day 12

    I’ve been meaning to re-work Tonalities from Unity to Godot for a couple of years now.

    Today I took the first step to do this in earnest by starting to re-build the main menu and UI areas in Godot 4.3

  • Day 8

    Day 8

    I’m continuing to work on my golf-rage platformer.

    I spent some time today setting a checkpoint system set up to track a players progress through a level.

  • Day 7

    Day 7

    All golf courses need golf flags! I spent the day working on a checkpoint system for my rage-golf game.

    Please ignore the programmer art, I swear it’s only a placeholder.

  • Day 6

    Day 6

    I’ve recently been thinking about combining the rage-platformer genre with golf… I have no idea either.

    But with today’s game dev time I put together some basic movement and golf swing mechanics.

  • Day 5

    Day 5

    We’re actually building something! I made a start on a prototype for a game idea that’s been rattling around my head for the last couple of months.

    Looking forward to sharing more once the main game loop is completed.

  • Day 4

    Day 4

    I was able to blitz through the final 4 modules of the HP game design course today to successfully complete the entirety of the programme.

    I received my verified certificate in game design from HP and edx.

  • Day 3

    Day 3

    I continued to work on the HP Gaming course from this week, completing the following modules:

    • Module 11: PvE Level Design
    • Module 12: PvP Level Design
    • Module 13: UI-UX Design
    • Module 14: Playtesting
    • Module 15: Game balance
  • Day 2

    Day 2

    I continued to work on the HP and AMD course A Complete Guide to Game Design.

    During my hour of learning today, I completed the following modules:

    • Module 9: Interesting decisions
    • Module 10: Kinds of fun & player types

  • Day 1

    Day 1

    A Complete Guide to Game Design is a course from HP and AMD that I started towards the tail end of 2024 but have been neglecting in recent months.

    As part of my first hour of game development work for 2025. I completed 3 modules in the course:

    • Module 6: Linear storytelling
    • Module 7: Non-linear storytelling
    • Module 8: Dynamics and feedback loops

    There are 20 total modules within this course. I’m hoping to have everything boxed off and completed before the end of January.