A Complete Guide to Game Design is a course from HP and AMD that I started towards the tail end of 2024 but have been neglecting in recent months.
As part of my first hour of game development work for 2025. I completed 3 modules in the course:
- Module 6: Linear storytelling
- Module 7: Non-linear storytelling
- Module 8: Dynamics and feedback loops
There are 20 total modules within this course. I’m hoping to have everything boxed off and completed before the end of January.

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